by S1mb4 D4 L10n » July 29th, 2015, 12:22 am
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glViewport(0,0,width,height);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, width, height, 0, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
texture.bind();
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(0,0);
GL11.glVertex2f(0,600);
GL11.glTexCoord2f(8,0);
GL11.glVertex2f(800, 600);
GL11.glTexCoord2f(8,6);
GL11.glVertex2f(800, -2);
GL11.glTexCoord2f(0, 6);
GL11.glVertex2f(0, -2);
GL11.glEnd();