Gran Turismo does have damage modeling, it's just not done very well.
And it's not because the PS3 can't handle it, either.
It's because modeling damage for over a thousand cars is downright absurd. You've made 3D models and animations before, so you should know that.
Also, the creator of the Gran Turismo series wrecked his car once.[/quote]
So maybe it's better to have less cars and more damage modeling. After all, doesn't GT 5 really only have about 20 cars, and 1980+ of recycled, HD versions of previous GT cars? As I recall, people got pretty disappointing when they were told that GT5 will have a whole lotta cars, and when they bought the game, discovered that the only "GT5 quality" cars were few and far in between.
So maybe what GT 6 should do is something similar: concentrate on only a few cars, each with full damage modeling, and then have a lot of sub-par cars just because.
Keep in mind the definition of a simulator: if you know you can go more real, but choose not to for whatever reason (more cars, more fun, etc..), you're no longer a simulator.
[quote="Regulus"]however, the most interesting thing about this video comes from Kazunori Yamauchi, telling a story of an R32 Skyline purchased after college that “passed away” after having been involved in a high speed accident.
Now, more so than ever, it’s becoming clearer why Kazunori was so hesitant to introduce damage into the series.
(source)[/quote]
So you're really telling me that because the series creator crashed a car after college, then there shouldn't be any car damage? What kind of excuse is that? If you don't like crashing, learn to drive in a way that you won't crash, versus eliminating crash damage. Duh.
[quote="Regulus"]
The only thing that is not actually modeled in GT5 is the damage. Some of the less serious crashes, like flips and roll-overs, are not modeled all that well, but I digress. If you're concerned about the crashes, you're not concerned about the racing.
I'm concerned about the racing.
I mean, you should see some of the races we have on GT5. It's absolutely amazing.
The only thing that isn't realistic is the crashes, and we have that turned off anyway. Why? Because in a lobby of 10 people, at least 5 of them are idiots. With damage, the 5 idiots screw up on the first lap and eliminate the entire field. What fun is that?[/quote]
So you're telling me that crashing is not an integral part of racing... YES IT IS. Ayrton Senna won a Formula 1 race... by ramming his main opponent on the first turn, thus ensuring that no one else can get more points than him, and winning the championship by default. Guess what, Regulus, not only is crashing very common in racing, it's sometimes used as a tactic. Not to include damage is the same as not including a vital component in racing. Just because it's "less fun" doesn't make it unimportant. See bold print.
And if 5 idiots crash right away in a race, what do you think happens in real life? In real life, if there's a huge crash involving a lot of cars and drivers, everyone else have to deal with the consequences. Learn not to crash, don't remove damage.
And if you really get **** at people who crash, learn how to avoid rubble, and if you have to, by pass it at 1/2 miles per hour.
[quote]So like Regulus said, GT6 aims to be as realistic as possible, but all the previous games... not really. And what hurt them the most was the simple fact that they were made for boxes with great specs such as 512 MB of RAM. (RAM is required for things like hit detection).[/quote]
[quote="Regulus"]All of the games have been very realistic for their time, with the notable exception of damage.
I know the PS3's RAM is subpar, and I know other developers that complained about that. But, think about this logically:
Gran Turismo is not X plane.
Gran Turismo does not need to draw 50 square miles of terrain every second.
Gran Turismo does not need to draw thousands of buildings, cars, roads, boats, and trees.
Gran Turismo does not need to draw clouds.
Gran Turismo needs to draw one track, that's no bigger than 12 miles long.
Gran Turismo needs to draw, at most, 16 cars in detail.
In Gran Turismo, the environments outside of the track are all sprites.
Gran Turismo runs in 1080p HD. Even Gran Turismo 4, on the PS2, was able to output HD.
Considering that, Gran Turismo obviously puts much of those resources into lighting. Gran Turismo has quite an impressive light and shader model. This is actually in-game; notice the driver's helmet says Gran Turismo.

All Gran Turismo needs to simulate in detail are the forces between the wheels and the road. Guess what? It does that almost flawlessly.[/quote]
Learn what RAM is actually used for. The log on the helmet is VRAM. Shading - that's GPU. If you will look around, you will see how the racetracks are actually quite empty. There is bad or even no damage modeling - because it requires RAM.
And today as I drove to school, a crosswind noticeably pushed the car to the side. Once in Montana we nearly got pushed off the road due to strong wind. There is more physics to cars than just tires + pavement.
[quote]Remember all the promises GT5 made? How many of them came out true?[/quote]
[quote="Regulus"]All of them, actually.[/quote]
Remember all the lame cars? I remember people got quite angry at that. Plus the numerous delays in release dates... for basically a fancy GT 4 expansion pack.
[quote="Regulus"]The only driving simulators I can think of for PC are iRacing and rFactor. I've tried both before and I was as impressed as a hippo with a hernia. rFactor feels just as real, but looks much worse than GT5 and has no damage model. iRacing is still stuck in 2003; in fact, its the same game as Nascar 2003 for PC, only rebranded like a new game of CoD.[/quote]
Look up hardcore racing sims. The PC has got loads. Without being a car racing guy myself, I can give you two you hadn't mentioned off the top of my head: Richard Burns Ralley (and many other ralley games for that matter), Formula One 2012...
Just because you know only 2 doesn't mean that's the entire available selection. So before trying to use an argument like this... don't.