The PC Gaming and Hardware Technobabble Topic

Re: The PC Gaming and Hardware Technobabble Topic

Postby DGFone » May 29th, 2013, 3:06 am

[quote="Regulus"][quote="DGFone"]Current gen consoles have much stricter hardware limitations, so you see things like a lack of damage models in even "realistic" sims like Gran Turismo.[/quote]

Gran Turismo does have damage modeling, it's just not done very well.

And it's not because the PS3 can't handle it, either.

It's because modeling damage for over a thousand cars is downright absurd. You've made 3D models and animations before, so you should know that.

Also, the creator of the Gran Turismo series wrecked his car once.[/quote]

So maybe it's better to have less cars and more damage modeling. After all, doesn't GT 5 really only have about 20 cars, and 1980+ of recycled, HD versions of previous GT cars? As I recall, people got pretty disappointing when they were told that GT5 will have a whole lotta cars, and when they bought the game, discovered that the only "GT5 quality" cars were few and far in between.

So maybe what GT 6 should do is something similar: concentrate on only a few cars, each with full damage modeling, and then have a lot of sub-par cars just because.

Keep in mind the definition of a simulator: if you know you can go more real, but choose not to for whatever reason (more cars, more fun, etc..), you're no longer a simulator.

[quote="Regulus"]however, the most interesting thing about this video comes from Kazunori Yamauchi, telling a story of an R32 Skyline purchased after college that “passed away” after having been involved in a high speed accident.

Now, more so than ever, it’s becoming clearer why Kazunori was so hesitant to introduce damage into the series.

(source)[/quote]

So you're really telling me that because the series creator crashed a car after college, then there shouldn't be any car damage? What kind of excuse is that? If you don't like crashing, learn to drive in a way that you won't crash, versus eliminating crash damage. Duh.

[quote="Regulus"]
The only thing that is not actually modeled in GT5 is the damage. Some of the less serious crashes, like flips and roll-overs, are not modeled all that well, but I digress. If you're concerned about the crashes, you're not concerned about the racing.

I'm concerned about the racing.

I mean, you should see some of the races we have on GT5. It's absolutely amazing.

The only thing that isn't realistic is the crashes, and we have that turned off anyway. Why? Because in a lobby of 10 people, at least 5 of them are idiots. With damage, the 5 idiots screw up on the first lap and eliminate the entire field. What fun is that?[/quote]

So you're telling me that crashing is not an integral part of racing... YES IT IS. Ayrton Senna won a Formula 1 race... by ramming his main opponent on the first turn, thus ensuring that no one else can get more points than him, and winning the championship by default. Guess what, Regulus, not only is crashing very common in racing, it's sometimes used as a tactic. Not to include damage is the same as not including a vital component in racing. Just because it's "less fun" doesn't make it unimportant. See bold print.

And if 5 idiots crash right away in a race, what do you think happens in real life? In real life, if there's a huge crash involving a lot of cars and drivers, everyone else have to deal with the consequences. Learn not to crash, don't remove damage.

And if you really get **** at people who crash, learn how to avoid rubble, and if you have to, by pass it at 1/2 miles per hour.

[quote]So like Regulus said, GT6 aims to be as realistic as possible, but all the previous games... not really. And what hurt them the most was the simple fact that they were made for boxes with great specs such as 512 MB of RAM. (RAM is required for things like hit detection).[/quote]

[quote="Regulus"]All of the games have been very realistic for their time, with the notable exception of damage.

I know the PS3's RAM is subpar, and I know other developers that complained about that. But, think about this logically:

Gran Turismo is not X plane.

Gran Turismo does not need to draw 50 square miles of terrain every second.

Gran Turismo does not need to draw thousands of buildings, cars, roads, boats, and trees.

Gran Turismo does not need to draw clouds.

Gran Turismo needs to draw one track, that's no bigger than 12 miles long.

Gran Turismo needs to draw, at most, 16 cars in detail.

In Gran Turismo, the environments outside of the track are all sprites.

Gran Turismo runs in 1080p HD. Even Gran Turismo 4, on the PS2, was able to output HD.

Considering that, Gran Turismo obviously puts much of those resources into lighting. Gran Turismo has quite an impressive light and shader model. This is actually in-game; notice the driver's helmet says Gran Turismo.

Image

All Gran Turismo needs to simulate in detail are the forces between the wheels and the road. Guess what? It does that almost flawlessly.[/quote]

Learn what RAM is actually used for. The log on the helmet is VRAM. Shading - that's GPU. If you will look around, you will see how the racetracks are actually quite empty. There is bad or even no damage modeling - because it requires RAM.

And today as I drove to school, a crosswind noticeably pushed the car to the side. Once in Montana we nearly got pushed off the road due to strong wind. There is more physics to cars than just tires + pavement.

[quote]Remember all the promises GT5 made? How many of them came out true?[/quote]

[quote="Regulus"]All of them, actually.[/quote]

Remember all the lame cars? I remember people got quite angry at that. Plus the numerous delays in release dates... for basically a fancy GT 4 expansion pack.


[quote="Regulus"]The only driving simulators I can think of for PC are iRacing and rFactor. I've tried both before and I was as impressed as a hippo with a hernia. rFactor feels just as real, but looks much worse than GT5 and has no damage model. iRacing is still stuck in 2003; in fact, its the same game as Nascar 2003 for PC, only rebranded like a new game of CoD.[/quote]

Look up hardcore racing sims. The PC has got loads. Without being a car racing guy myself, I can give you two you hadn't mentioned off the top of my head: Richard Burns Ralley (and many other ralley games for that matter), Formula One 2012...

Just because you know only 2 doesn't mean that's the entire available selection. So before trying to use an argument like this... don't.
Image
DGFone
Got wings

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Watch me soar

Posts: 11871
Joined: March 14th, 2011, 6:14 am
Location: Flying several thousand feet off the ground.
Nickname(s): Planes, DGF, DG
Gender: Male
Pride Points: 138

Re: The PC Gaming and Hardware Technobabble Topic

Postby Regulus » May 29th, 2013, 1:06 pm

You have yet to say one thing that's actually true. I'm going to assume that your ignorance is a result of never having played the game, so I'm just going to leave this here.

https://www.youtube.com/watch?v=cC20k9uZHo0

The only unrealistic part is that when you bump into cars, it doesn't show damage, and your car doesn't have a loss of performance. Both of those conditions were turned off intentionally for this race. There's still smoke, you can still lose control, and you still lose a lot of time by crashing.

Bumping is racing. Crashing is not racing. Crashing is dying.

Gran Turismo is a driving simulator, not a dying simulator.

The only racing games that model damage accurately are arcade racing games, because that's what faux racing fans think racing is about.

I know that sounds harsh, but that's the truth. Race drivers are not modern-day gladiators or jousters, like some people seem to think. I, for one, do not watch racing to watch people get seriously injured, hurt, or killed. It's no different from any other sport.

http://www.sportingnews.com/nascar/stor ... s-schedule

https://www.youtube.com/watch?v=i0alLNxjdWQ

Yes, crashes happen. Yes, sometimes drivers are killed in such crashes.

But it's like making a running simulator, and complaining about the lack of bombs and terrorists in the crowd when you cross the finish line. It's completely missing the point.

What marathon simulator would simulate a terrorist attack? It wouldn't really be about the running, then, now would it? If that was simulated, wouldn't it become more of a FPS type game?

Primary Objective: finish the marathon, find a medpack, find the AK-47, and diffuse the remaining bombs. You have 15 minutes! lol I amuse myself.

Player: "Oh wow, this is so realistic! It's like I'm actually running in the Boston marathon!"

Likewise, if Gran Turismo 6 focused on damage, we'd have a new Burnout or Need for Speed game. It would be the farthest thing from a racing simulation you could imagine.
[center]Image
Ask Regulus StuffA Kingdom RebornTumblr[/center]
Regulus
Is differentiable...

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

But convergence is not guaranteed.

Posts: 10994
Joined: September 29th, 2011, 1:19 am
Location: W⋅N²=(40.498°)³, W²⋅N=(57.345°)³
Nickname(s): Reg, Regs, Last Person to Post
Gender: Male
Pride Points: 206

Re: The PC Gaming and Hardware Technobabble Topic

Postby KingCub » May 29th, 2013, 4:29 pm

[quote="Regulus"]
The only racing games that model damage accurately are arcade racing games, because that's what faux racing fans think racing is about. [/quote]

Completely wrong! Some of the most realistic racing games have some sort of damage modeling. F1 2012, Nascar 2013 and Dirt 2 all are very realistic racing games that simulate damage. Take Dirt 2 for example, possibly one of my favorite racing games of all time. (Its a rally cross simulate if you have never played it) The game has some of the best looking damage I have ever seen on any game. Not only is it visual, but your cars performance will be impacted based on if you drive into walls or not.

Your right, racing is not about crashing and dying. But it does happen, and more often then you think. Its very nice in a game to have consequences if you took a turn coming in to fast. You don't just bounce back like nothing happened. Its a simulator, therefor it should simulate everything that happens. Including damage to your car and other cars.
[center]You are what you love, not who loves you.
Image
Image
Thanks Regulus for the lovely siggy!
Other Things~
[spoiler]Image

Image
Thank you Kib and SimbasMate![/spoiler]
Photography | Ask Me Stuff | Facebook | My Computer[/center]
KingCub
User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Posts: 3657
Joined: March 18th, 2013, 5:23 am
Location: The Great White North
Nickname(s): KC, Ty
Gender: Male
Pride Points: 28

Re: The PC Gaming and Hardware Technobabble Topic

Postby Regulus » May 29th, 2013, 6:03 pm

The Dirt games have some of the best damage modeling I've ever seen, but those are arcade games. I've heard the new NASCAR games have been absolutely abysmal ever since Eutechnyx took over, but I can't speak for F1 2012.
[center]Image
Ask Regulus StuffA Kingdom RebornTumblr[/center]
Regulus
Is differentiable...

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

But convergence is not guaranteed.

Posts: 10994
Joined: September 29th, 2011, 1:19 am
Location: W⋅N²=(40.498°)³, W²⋅N=(57.345°)³
Nickname(s): Reg, Regs, Last Person to Post
Gender: Male
Pride Points: 206

Re: The PC Gaming and Hardware Technobabble Topic

Postby KingCub » May 29th, 2013, 6:35 pm

[quote="Regulus"]The Dirt games have some of the best damage modeling I've ever seen, but those are arcade games.[/quote]

What would you qualify as a 'arcade racing games'? Not saying that you are wrong, but I find Dirt 2 to be extremely realistic.
[center]You are what you love, not who loves you.
Image
Image
Thanks Regulus for the lovely siggy!
Other Things~
[spoiler]Image

Image
Thank you Kib and SimbasMate![/spoiler]
Photography | Ask Me Stuff | Facebook | My Computer[/center]
KingCub
User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Posts: 3657
Joined: March 18th, 2013, 5:23 am
Location: The Great White North
Nickname(s): KC, Ty
Gender: Male
Pride Points: 28

Re: The PC Gaming and Hardware Technobabble Topic

Postby DGFone » May 29th, 2013, 6:51 pm

[quote="KingCub"][quote="Regulus"]The Dirt games have some of the best damage modeling I've ever seen, but those are arcade games.[/quote]

What would you qualify as a 'arcade racing games'? Not saying that you are wrong, but I find Dirt 2 to be extremely realistic.[/quote]

DiRT 3 is very realistic: http://www.computerandvideogames.com/27 ... idiculous/

But for other racers:

3 words: Richard Burns Rally.

It's considered the most realistic rallying game ever, and handles damage just like real life would. In fact, I tried playing it, but it was impossible due to a rendering bug in the original Windows version that can't be fixed in Wine: Trees and most rocks and grass would stop being rendered.

What makes it unplayable is not the occasional bumping into a tree that you saw and just managed to graze. The unplayable part comes from when you suddenly start tumbling and rolling over because you drove head-first into an invisible log or rock, and when the car finally stops moving, right side up or not, it's totaled.

And in a race, if you total your car... The car's totaled. There's not much you can do.

[quote="Regulus"]Bumping is racing. Crashing is not racing. Crashing is dying. [/quote]

You don't have to kill the driver. Richard Burns Rally does that: no matter how much damage the car takes, including 100 mph head on collisions (famous for being unfriendly to life), they destroy the car completely, but the driver and passengers end up fine.

And if crashing is not racing, what would you call Senna's move? He crashed purposely so that the only other driver that can take the win from him wouldn't be able to finish, thus ensuring Senna a championship win. Now tell me what part of that was "arcadey"?
Image
DGFone
Got wings

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Watch me soar

Posts: 11871
Joined: March 14th, 2011, 6:14 am
Location: Flying several thousand feet off the ground.
Nickname(s): Planes, DGF, DG
Gender: Male
Pride Points: 138

Re: The PC Gaming and Hardware Technobabble Topic

Postby Regulus » May 29th, 2013, 7:25 pm

[quote="KingCub"][quote="Regulus"]The Dirt games have some of the best damage modeling I've ever seen, but those are arcade games.[/quote]

What would you qualify as a 'arcade racing games'? Not saying that you are wrong, but I find Dirt 2 to be extremely realistic.[/quote]

http://www.computerandvideogames.com/28 ... im-racing/

http://www.gamespot.com/playstation-3/f ... -64854811/

http://steamcommunity.com/app/44320/dis ... 108706822/

The general consensus is that it's a mix of both.

[quote="DGFone"]And if crashing is not racing, what would you call Senna's move? He crashed purposely so that the only other driver that can take the win from him wouldn't be able to finish, thus ensuring Senna a championship win. Now tell me what part of that was "arcadey"?[/quote]

Well, you know Senna died at the wheel, right? So what does that tell you?
[center]Image
Ask Regulus StuffA Kingdom RebornTumblr[/center]
Regulus
Is differentiable...

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

But convergence is not guaranteed.

Posts: 10994
Joined: September 29th, 2011, 1:19 am
Location: W⋅N²=(40.498°)³, W²⋅N=(57.345°)³
Nickname(s): Reg, Regs, Last Person to Post
Gender: Male
Pride Points: 206

Re: The PC Gaming and Hardware Technobabble Topic

Postby DGFone » May 29th, 2013, 7:50 pm

[quote="Regulus"]
[quote="DGFone"]And if crashing is not racing, what would you call Senna's move? He crashed purposely so that the only other driver that can take the win from him wouldn't be able to finish, thus ensuring Senna a championship win. Now tell me what part of that was "arcadey"?[/quote]

Well, you know Senna died at the wheel, right? So what does that tell you?[/quote]

He died at the wheel in a practice run. Besides, people die in racing. If you want the real racing experience at your home, then you need to be prepared for the fact that cars get totaled and people die.

To say "Let's not have it because it's gruesome" doesn't make it acceptable to remove it while still insisting on being "real". People die in plane crashes too. What does X-Plane have you do when you crash? Re-spawn at the nearest airport. Even without damage modeling, it knows not to bounce you right off the ground like in say... Ace Combat Assault Horizon.
Image
DGFone
Got wings

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Watch me soar

Posts: 11871
Joined: March 14th, 2011, 6:14 am
Location: Flying several thousand feet off the ground.
Nickname(s): Planes, DGF, DG
Gender: Male
Pride Points: 138

Re: The PC Gaming and Hardware Technobabble Topic

Postby Regulus » May 29th, 2013, 7:53 pm

[quote="DGFone"]To say "Let's not have it because it's gruesome" doesn't make it acceptable to remove it while still insisting on being "real". People die in plane crashes too. What does X-Plane have you do when you crash? Re-spawn at the nearest airport. Even without damage modeling, it knows not to bounce you right off the ground like in say... Ace Combat Assault Horizon.[/quote]

The fact that you seem to think GT5 isn't like that tells me you've never played the game before.
[center]Image
Ask Regulus StuffA Kingdom RebornTumblr[/center]
Regulus
Is differentiable...

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

But convergence is not guaranteed.

Posts: 10994
Joined: September 29th, 2011, 1:19 am
Location: W⋅N²=(40.498°)³, W²⋅N=(57.345°)³
Nickname(s): Reg, Regs, Last Person to Post
Gender: Male
Pride Points: 206

Re: The PC Gaming and Hardware Technobabble Topic

Postby DGFone » May 29th, 2013, 7:54 pm

[quote="Regulus"][quote="DGFone"]To say "Let's not have it because it's gruesome" doesn't make it acceptable to remove it while still insisting on being "real". People die in plane crashes too. What does X-Plane have you do when you crash? Re-spawn at the nearest airport. Even without damage modeling, it knows not to bounce you right off the ground like in say... Ace Combat Assault Horizon.[/quote]

The fact that you seem to think GT5 isn't like that tells me you've never played the game before.[/quote]

No, but I know enough that if you crash into a wall, you can drive off. Not like say... in REAL LIFE.

[youtube]zTWMiI9mqXE[/youtube]

Seems legit.
Image
DGFone
Got wings

User avatar

Years of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membershipYears of membership

Watch me soar

Posts: 11871
Joined: March 14th, 2011, 6:14 am
Location: Flying several thousand feet off the ground.
Nickname(s): Planes, DGF, DG
Gender: Male
Pride Points: 138

PreviousNext

Return to The Den

Who is online

Users browsing this forum: No registered users and 40 guests

cron