Re: MLK Community Team
Posted: June 21st, 2018, 8:28 pm
To add thing or two on top of my previous post:
It's not that I am against the idea - I just don't see the point of this. My understanding of the idea is to give limited mod powers to members who are seen as community leaders. Just that my take on one main responsibility of a mod is to be a community leader in the first place, and to swing the banhammer around last, making this community leader position simply redundant.
So in a nutshell, if it's very easy to implement, since the general consensus is positive towards the idea - go for it!
As for who to place into these positions, I wouldn't look into time on MLK too much. Pick who you feel will fill the role the best without worrying about arbitrary designators too much.
It's not that I am against the idea - I just don't see the point of this. My understanding of the idea is to give limited mod powers to members who are seen as community leaders. Just that my take on one main responsibility of a mod is to be a community leader in the first place, and to swing the banhammer around last, making this community leader position simply redundant.
So in a nutshell, if it's very easy to implement, since the general consensus is positive towards the idea - go for it!
As for who to place into these positions, I wouldn't look into time on MLK too much. Pick who you feel will fill the role the best without worrying about arbitrary designators too much.